City traffic

Cars, vans, buses and trucks cross a quarter of a city, each the quickest way to where it is going. You run the traffic lights.

← all systems
0 on the map
0 arriving/h
0 s trip
0 s delay
0 stops/trip
0 waiting in
0 ran red
0 crashes
0 min
Gridlock: nothing has moved through a crossing for a minute.
Click a road to put the car back · Esc cancels
RUSH HOUR
HEAT WAVE
stopped
speed limit · lights: one dot per turn, left to right · ▲ blocked road · drag to move, wheel to zoom · click a car to follow it, double-click a standing car to push it on

Space-time diagram

One street, from where its traffic comes in (left) to where it leaves (right); time runs downwards. A vehicle is a line slanting right. A queue at a red light is a red band growing to the left. Ticks show each light on the street. Pick another street: select a road on the map and press "show in space-time".

Over time

Finished runs

Save a run after a while, change the lights, restart, run as long, save again and compare. Same map, traffic and seed give the same cars.

Alerts

None yet.

The monitor reports a car that stands at its stop line on green for 8 s, and a car that waits 15 s to get into the lane it needs, with the reason it waits. "No known reason" would be a bug. Click an alert to select the car; alerted cars have a ring on the map. Drag this window by its title bar.