1. Bounce & spawn
Two balls bounce in a circle, square, triangle or random cave. Every collision spawns a new ball. How long until it is full?
2. Traffic waves
Identical drivers on a ring road, each reacting a moment late. Tap the brakes once and watch a jam grow, or fade, behind you.
3. Virus spread
People in towns, a few travelling between them. Set how contagious the virus is, then try lockdown, quarantine, masks and vaccines.
4. Segregation
Each person only wants a few neighbours like them, yet the town splits apart. Schelling's famous model, with every tolerance compared at once.
5. Bird flock
Two thousand starlings over the Alps in 3D. Each watches only its 7 nearest neighbours and reacts a moment late. Then a falcon stoops.
6. Order book market
Random traders, market makers, trend followers, value traders and whales share one order book. No news, yet the price crashes. Be the whale.
7. City traffic
Cars, vans, buses and trucks cross an old town, each the quickest way. You run the lights: fixed, sensors, three smart rules, or by hand.
8. Galton board
Every ball flips a coin at every peg. Nobody can say where one lands, yet thousands always build the same bell-shaped hill.
9. Forest fire
Trees grow, lightning strikes, fire spreads. Most fires are tiny, a few burn half the forest. Cut firebreaks, thin it, or send firefighters.
10. Tiny rules
Wolfram's 256 one-line rules. Rule 30 makes chaos, rule 90 a fractal, rule 110 a computer. Emergence, no shortcuts, Turing completeness.
11. Rabbits and foxes
Rabbits eat grass, foxes eat rabbits. The numbers rise and fall in waves, foxes always late. Too much food crashes it; shooting rabbits makes more.
12. Ant trails
No ant knows the way, each only smells the ground ahead. Together they find the shortest road to the food. Block it and they find another.
13. Game of Life
Conway's three rules. Gliders, guns that fire them, logic gates made of crashing gliders, and a working Turing machine.
14. Yard sale
Everyone starts equal and trades on fair coin flips, yet a few end up with almost everything. See why, and how much tax it takes to stop it.
15. Cooperation
25 strategies play the repeated prisoner's dilemma, as in Axelrod's tournaments. Tit for Tat never wins a match yet beats Always defect. Then evolution, mistakes and secret endings.